Nine battlegrounds
Zones and final bosses
Zones unlock one at a time, for each class separately: beat a zone's final boss and the next one opens for that class. Each zone has its own horde, boss line-up and run length.
Elwynn Forest is open from the start. A win opens the next zone for the class that won, so every class makes its own way down the list.
The run lasts until the final boss arrives. It differs by zone; Elwynn Forest is 16:00, with a boss every three minutes before that.
Bosses come on a schedule and enrage below 30% health. The final boss ends the zone.
Win, then keep going in endless mode, or raise the difficulty for more talent experience and loot.
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The Defias Uprising
Elwynn Forest
Kobolds pour out of Jasperlode Mine, gnolls cross the river and the Defias march on the farms.
- Final boss
- Edwin VanCleef
- Boss schedule
- 3:00 Hogger · 6:00 Mother Fang · 9:00 Rhahk'Zor · 12:00 Mr. Smite · 16:00 Edwin VanCleef
- Unlock
- Open from the start
Tip: The tutorial zone and the only one open at the start. The run lasts 16:00 until VanCleef arrives; use it to bank talent experience for every class.
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Night of the Nightbane
Duskwood
The graves of Raven Hill stand open, worgen hunt between the trees and Morbent Fel raises the dead.
- Final boss
- Morbent Fel
- Earlier bosses
- Naraxis · Mor'Ladim · Stitches · Lupos
- Unlock
- Edwin VanCleef in Elwynn Forest, per class
Tip: The first real damage check after the tutorial. If your build only just survived Elwynn, play a few more Elwynn runs first: every run pays talent experience.
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The Burning Legion
Warsong Gulch
A demon gate tears open over the gulch. Imps, felhounds and satyrs pour through.
- Final boss
- Lord Kazzak
- Earlier bosses
- Doomguard Commander · Mannoroth's Herald · Varimathras · Lord Hel'nurath
- Unlock
- Morbent Fel in Duskwood, per class
Tip: The first zone where a demon army replaces local wildlife. If Duskwood felt close, take a defensive passive (Fortitude, Mark of the Wild) before another damage spell.
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The Scourge Invasion
Arathi Basin
Necropolises hang over the Basin. The dead of Arathor rise as the Scourge arrives.
- Final boss
- Kel'Thuzad
- Earlier bosses
- Patchwerk · Lord Blackwood · Baron Rivendare · Anub'Rekhan
- Unlock
- Lord Kazzak in Warsong Gulch, per class
Tip: An undead army is exactly what spreading damage is for: area size, DoTs that jump and chain effects earn their card slots here.
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The Gates of Dire Maul
Feralas
Gordunni ogres break out of Dire Maul with Woodpaw gnolls and the wild things of Feralas.
- Final boss
- King Gordok
- Earlier bosses
- Zevrim Thornhoof · Alzzin the Wildshaper · Tendris Warpwood · Immol'thar
- Unlock
- Kel'Thuzad in Arathi Basin, per class
Tip: Ogres are big, tanky bodies. Builds that only tickle the screen start to stall; crit and burst effects help.
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The Blood God Wakes
Gurubashi Arena
The Hakkari turn the Arena into an altar: trolls, raptors and the Blood God's serpents fill the ring.
- Final boss
- Hakkar the Soulflayer
- Earlier bosses
- High Priestess Jeklik · High Priest Venoxis · Bloodlord Mandokir · Jin'do the Hexxer
- Unlock
- King Gordok in Feralas, per class
Tip: The arena floor is ringed by stands, so there is less room to kite than in open zones. Self-healing, shields or a death save make this one far easier.
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The Frozen Wilds
Alterac Valley
Troggs swarm from the mines, the wolves are starving and the Ice Lord stirs beneath the snow.
- Final boss
- Azuregos
- Earlier bosses
- Korrak the Bloodrager · Ivus the Forest Lord · Lokholar the Ice Lord · Glacius the Frozen Titan
- Unlock
- Hakkar the Soulflayer in Gurubashi Arena, per class
Tip: A late zone: bring a build that already beat Gurubashi Arena, and spend gold on caches early so your rings and trinkets come online.
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The Lord of Blackrock
Blackrock Mountain
The Dark Iron and the Blackrock clan march out together, with fire elementals and dragonkin.
- Final boss
- Nefarian
- Earlier bosses
- General Angerforge · Warchief Rend Blackhand · Emperor Dagran Thaurissan · Majordomo Executus
- Unlock
- Azuregos in Alterac Valley, per class
Tip: The second-to-last zone. Expect to fail a few runs here; each one still pays talent experience.
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The Old God Stirs
Gates of Ahn'Qiraj
The Scarab Wall has fallen. Silithid and Qiraji legions spill across the sands.
- Final boss
- C'Thun
- Earlier bosses
- Kurinnaxx · General Rajaxx · Princess Huhuran · Ossirian the Unscarred
- Unlock
- Nefarian in Blackrock Mountain, per class
Tip: The endgame. Come with a finished talent tree and a build that already won Blackrock Mountain.
Stuck on a zone? Earning talents is usually the fix, not a new build. Replay the previous zone a few times, then check the builds and tier list.